

Instead, the game’s last news update from the developer came in summer 2015. Steam reviews from 2014 onward are written by players longing for others to discover the MOBA and Stunlock Studios to continue production. This helped the game build up an audience, one made up of those who weren’t already in love with team-based action titles, and the game appeared in the popular DreamHack tournament that summer, bolstered by its dedicated, if small, fanbase.īut Stunlock Studios eventually moved on from Bloodline Champions, which launched prior to the esports boom and was unable to draw in a crowd through much more than word of mouth. In its review, Eurogamer wrote that Bloodline Champions was "egalitarian" where the massive League of Legends was not characters don’t level up, and there are no items to separate the haves from the have-nots. Reviews were kind to the game, with players finding it more accessible than the average MOBA. Bloodline Champions was a team-based beat-em-up, where up to 10 people used weapons and skills to knock out the other side in a short timespan. Stunlock Studios, an indie team out of Sweden, released the multiplayer online battle arena game Bloodline Champions in January 2011, a free-to-play fantasy title that became a quick cult favorite. With overwhelmingly positive reviews and the power of word of mouth, developer Stunlock Studios looks like it has a bona fide hit on its hands.Īlthough its name may be unfamiliar to most, Battlerite’s beginnings actually reach back to 2011. But other League of Legends-like brawlers haven’t popped up on Steam’s top sellers chart within days of their launch on Early Access, as Battlerite has. From its name and logo alone, Battlerite seems like one of those dime-a-dozen multiplayer games on Steam.
